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Mewtwo vs Donkey Kong

Player One:

Player Two:

How to beat Donkey Kong as Mewtwo in Super Smash Bros. Ultimate

Neutral

  • Lots of shadowball is how you win. He has no reflector, and is big.
  • Landing a shadowball can lead into whatever combo you can pull off
  • Force him to approach, and all of his approaches can be punished
  • Don't go near down B, it can break your shield quickly. Jump over and punish from above.
  • He may spam these double bairs, but it's not as safe as it seems. Punish with fair or nair.

DK Disadvantage

  • DK can be juggled easily with his huge hurtbox
  • If offstage, you can take a stock if you play it right
    • Use SB to force an early jump or a low recovery
    • The top of his recovery has no hitbox, you can dair spike his head if you're careful
    • If you're not landing those, try fast-fall Nairing the recovery instead

Cargo Throw

  • Mash as soon as your grabbed
  • Always be ready to tech the stage spike, it's techable until 140%
  • Afterwards, you can try for a footstool or dair spike
  • Watch out for upthrow to upair kill combos.
Edit this page Last Modified 2021-04-23